| Train slow, improve fast? |
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| Written by Sciurus | |||
| Friday, 10 November 2006 | |||
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A recent
post at J'adoube's
blog and Dan
Heisman's latest column at
Chesscafe.com inspired me to rethink
the merits of playing slow chess games. While the idea of playing slow
chess to improve is not new, J'adoube argues that it is also important
to take your time to analyze tactical training problems deeply. I have
been thinking along similar lines since my
blitz chess.
To my surprise, I found somewhat different arguments in Dan Heisman's
column, who is well known for advocating slow time controls.
Mr. Heisman argues that it all depends on the measure for improvement:
how much one learns from playing one game or per unit playing time:
Assuming that the learning effect of a fast game is only 80% of that
of a slow game that takes twice as much time to play, he argues that
faster time controls bring more improvement per unit time. If this
would be true, then playing blitz chess would be great for people like
me who cannot scrape together as much training time as they would like
to.
I believe that playing fast or doing chess tactics puzzles quickly is not a bad thing per se [I have to admit that I never played much blitz chess myself, but started an experiment with myself as lab-rat playing a couple of (still relatively slow) blitz chess games on the Internet Chess Club (ICC).]. While I agree with many other people that playing slow chess games is good for improving, I am convinced that analyzing your mistakes is even more important than doing things slowly. And analyzing a game takes time, regardless how fast or slow the game was played. The errors made during blitz chess games may be more severe and easier to find even for chess beginners with limited analytic chess skills, but at the end I believe that I do not gain any time by playing more and faster games if I continue to analyze my games, which is probably the most crucial part for real long-term improvement. Comments (0)
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Play chess in style - 