| Studying pawn endgames: does pattern recognition work here? |
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| Written by Sciurus | |||
| Thursday, 11 January 2007 | |||
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Similar to fellow blogger
Blue
Devil Knight I have been spending some time on studying chess
endgames lately. I am using the book "Pandolfini's
promotion.
Until very recently, I had no idea how much the outcome of endgames depends on the details of the position. For instance, if black were to move in the shown position, white would have no chance to draw (provided black does not mess up). Due to the importance of pawn promotion in endgames, the exact position of the pawns is decisive, too: white has no chance to intercept both pawns if all pieces in the example are moved one square downwards. In my opinion, this makes the use of pattern recognition techniques in endgame play at least questionable, if not impossible except for very basic positions. Instead of recognizing a pattern and retrieving the solution from long-term memory, it seems that each position has to be solved either by calculation or based on general rules such as king opposition and critical squares, just to name a few of the buzzwords. Too bad for me that both my calculation skills and endgame knowledge are marginal at best! Many endgame positions have been calculated completely using computer programs. The data with the results and best moves is available in databases, the so-called chess endgame tablebases. For instance, every possible position with 6 or less pieces on the board has been solved by now. Tablebases are available on DVD or for download. A very convenient way to study endgames without buying the tablebase DVDs is to use Shredder's online endgame database. The example shown above is a partial screen-shot of the Java-based webpage and has features such as the arrows marked in the image that can be used to move all pieces around - very convenient if you want to check how the outcome of an endgame is changed when the pieces are moved and a great tool for studying endgames. Comments (4)
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written by likesforests, August 06, 2007
Pattern recognition plays a big role in endings, but it takes time to absorb the patterns. I know if it's Black to move 1...c3! wins without calculating because when you have split pawns one
file apart and the opposing king approaches one pawn, you move the other pawn. Good luck on your endgame journey! ...
written by likesforests, August 06, 2007
The "best" method? No idea! I can tell you that pawn endings and rook endings are the most practical endgames to learn. Also, before you can master K P vs K 2P you have to master K P vs K P, K Q vs K P, K P vs K, and K Q vs K. That may seem obvious but sometimes we forget this in our haste to "advance". Mastery of an endgame position means more than knowing the winning method--it also entails knowing the result even before you play it.
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